CASE COMMENTS: REGULATION - FRANCE - GAMES - DEFINITION - FRENCH REGULATORY OF ONLINE GAMES

Definition: The President of French Regulatory of online games takes position on the "loot boxes" problems (ARJEL)

*This article is an automatic translation of the original article, provided here for your convenience. Read the original article. The "loot boxes" that can be won or bought by video game players and which are "literally 'loot boxes' to be acquired to increase one's chances" (http://www.lepoint.fr/pop-culture/jeux-videos/pour-tout-comprendre-sur-la-polemique-des-loot-boxes-dans-le-jeu-video-01-12-2017-2176543_2943.php) are a recent phenomenon that has appeared in both the video game and regulatory sectors. The Star Wars Battlefront II game has caused a major controversy about the impact of these famous prize chests, to the point that Senator Jérôme Durain and the association UFC Que choisir wrote to the Online Gaming Regulatory Authority. The answers provided by the president of the

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Hubert Delzangles, Sébastien Martin, Definition: The President of French Regulatory of online games takes position on the "loot boxes" problems (ARJEL), 20 November 2017, Concurrences N° 1-2018, Art. N° 86164, pp. 184-185

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